5/11/2023 0 Comments Steelrising steam![]() Electricity only popped up briefly in a climactic fight with a robo-knight whose second phase triggered some more shocking antics. The dev chucked fire and ice bombs at enemies with Aegis' off-hand, which set them alight and inflicted damage over time, or froze them solid and created a brief window for some uninterrupted bruising before they thawed. Spider couldn't tell me too much, but they did mention that the carriage acts as a sort of hub space that may or may not populate with characters you meet in the world.Īs for being all frosty, the dev explained that there are three elements in the game: fire, ice, and electricity, all of which can help you gain an advantage over your enemies. Quest markers dot a large map and you board a carriage to move between areas. The story isn't only told through cryptic chats and environmental cues. It seemed a fair system, especially as it only punishes you for being overzealous and rewards smart play. If you mash, you suffer from a short bout of frostbite that'll rob you of stamina for a bit and make you all sluggish. Well, in Steelrising you can do the same, albeit with a penalty for using it too much in quick succession. In Nioh you're able to recover lost Ki (stamina) with a well-timed button press, helping you stay in the fight for longer. My only worry is that combat did look a touch janky, somehow - but hey, that's something I can only judge properly when I go hands-on.ĭepth also extends to stamina management, which has taken a leaf right out of Nioh's scroll. It doesn't look like you'll be able to pull off Devil May Cry hang times and combo multipliers, but the options impress. You can choose to fight with simplistic ground attacks like your usual suspects, or you can leap in the air and strike from above with a mixture of smacks and the very same air dashes you use to clamber about. He explains that there's an element of metroidvania to exploration, as you'll acquire these movement abilities from fallen bosses and use them on paths you've already tread to access new areas or open up shortcuts.Īnd throughout the demo, as Aegis takes on whirring mechanical baddies, it's clear that Spiders want to separate Steelrising from Souls and other Soulslikes with depth. The devs shows how Aegis can grapple (love a grapple hook) up to these spots, then leap across rooftops with jumps and mid-air dashes. And the balconies the French so adore? Our Aegis uses them as alternate paths. It's patrolled by menacing robots with blades for kneecaps and clubs for wrists. But it's the way it builds on this formula that makes Steelrising one to watch.Īs the preview starts, the dev pilots Aegis as they traverse a Louvre that's seen better days. I want to emphasise that the game's a Soulslike, plain and simple. But it's the way it builds on this formula that makes Steelrising one to watch. Weapons and items have cryptic descriptions. There aren't bonfire checkpoints, but there are chairs that spring out of the earth and assemble themselves. Defeat enemies and they'll drop the equivalent of Souls, which you'll lose if you die. ![]() You duel tough enemies from a third-person perspective and consume the equivalent of an Estus Flask to top up your health bar. He showed off some exploration, combat, character customisation, and the game's approach to storytelling, all in a quickfire blast around a re-imagined Paris.Īnd before I properly dive into what I saw, I want to emphasise that the game's a Soulslike, plain and simple. And at a recent journo event in Paris, I watched a dev play through roughly 20 minutes of the game. You play as Aegis, a republican automaton designed specifically to win the robot war and wrest Paris from the royalists' cold, unfeeling hands. The game's set during the French Revolution of 1789 but puts a robotic spin on history: King Louis XVI has a mechanical army that's suppressed the revolution with blood and bolts.
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